00001 #define MAP_WIDTH 30 // X 00002 #define MAP_HEIGHT 21 // Y 00003 00004 #define WALL_COST 1000 // Cost fo jumping a wall 00005 00006 #define MAP_WALL 0xFF 00007 #define MAP_PATH 0xFE 00008 #define MAP_START 0xFD 00009 #define MAP_GOAL 0xFC 00010 #define MAP_NEW_OBSTACLE 0xFB 00011 #define MAP_FREE 0x00 00012 00013 #define SHM_MAP_KEY 555 00014