map_definitions.h

00001 #define MAP_WIDTH       30      // X
00002 #define MAP_HEIGHT      21      // Y
00003 
00004 #define WALL_COST       1000    // Cost fo jumping a wall
00005 
00006 #define MAP_WALL                0xFF
00007 #define MAP_PATH                0xFE
00008 #define MAP_START               0xFD
00009 #define MAP_GOAL                0xFC
00010 #define MAP_NEW_OBSTACLE        0xFB
00011 #define MAP_FREE                0x00
00012 
00013 #define SHM_MAP_KEY     555
00014 

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